What can I say? I'm very happy to have made it to third level with my first s&w magic user and I wanted to pose a few questions to the group and the DM regarding including a few variations on just a couple ad&d spells that I want to submit for inclusion in the spell canon of this dm's game. I feel pretty confident that the selections I made wouldn't really risk unbalancing anything if interjected into the s&w core rules. Let me know what you think
Suggested ad&d First Level Magic-User Spell Additions
Enlarge/Reduce (p. 65 PHB)
Excerpt: This spell causes instant growth/reduction of a creature or object. Any creature grows/shrinks 20% per spell caster level (200% max). All objects grow/shrink 10% per level (100% max). Does not make weapons more powerful per se, but an enlarged table would be heavier and an enlarged door more resiliant to damage, etc. Unwilling creatures of this spell are given a saving throw to negate all effect.
Find Familiar (p. 66 PHB)
Excerpt: A familiar grants certain benefits to the magic user. However the magic user has no control over the type of creature it summons. And this summoning can only be done once per year. The familiar can converse and spy, etc. with the magic user who summons it.
When within 12ft of its master, the magic user adds the familiar's minimal hit dice (2-4) to his/her own. If the familiar dies double that number is permanently subtracted from the master.
1-4 Black Cat Excellent Night Vision and superior hearing
5-6 Crow Excellent Vision
7-8 Hawk Very superior distance vision
9-10 Screech Owl Night vision, visual ability, superior hearing
11-12 Toad Wide-angle vision
13-14 Weasel Superior hearing and very superior olfactory powers
15 Special Table
16-20 No Familiar Available within Spell Range
Push (p. 67 PHB)
Excerpt: When uttered, this spell allows the caster to cause an invisible force to strike against whatever object he or she is pointing at. The force of the push is not great, being 1 foot pound per level of the caster, but it can move small objects up to 1ft in any direction away from the caster, topple objects, or cause a creature to become unbalanced (loses its attack that round).
Suggested ad&d Second Level Magic-User Spell Additions
Ray of Enfeeblement (p. 71 PHB)
Excerpt: a magic user weakens an opponent by reducing their strength and ability to do hit point damage 25% or more (subtracting and addition 2% per level after 3rd). Duration: 1 round per caster level.
Current Top s&w Second level Magic User Spell Choices
So this is my list of suggested additions. For those of you willing to lend me your ideas, I'm also leaning toward selecting from the following 2nd level s&w spells. You can also quickly view all second level choices here if you want to make other suggestions.