(1) I've read through both s&w core rules and Men & Magic and I can't seem to find any hint about how to distribute experience points across multiple PCs. In both the sections on gaining experience confine themselves to talking about a single PC. Also, I don't seem to find much discussion of this topic on the relevant forums, so I suspect I must be missing something obvious.
I do know that ad&d's rigid system isn't for me, but what is "common practice" in XP distribution across the entire party in old school games? Equal division of the grand total of XP's acquired such as in 3.5? Or some other scheme?
(2) I read (somewhere?) that the original Blackmoor campaign ran with the requirement that PCs only received XP's for treasure spent. I think I like this quite a bit, since it obviously encourages players to be avarious. But I am still quite confused about how treasure and XP's are related in most people's games.
For example, if one follows the old Blackmoor rule, does that mean that PCs divide treasure amongst themselves first and then each individual PC only gains experience when s/he spends the coin or finds a buyer for the jewels/gems/items? Thus it becomes at least theoretically possible that some players gain more experience than others if they fail to find a buyer or fail to spend all their loot.
But if this is so, what to do in the case of XP's for monsters? Divide equally? Okay, but then when? After each encounter? At some other time? See, its getting overly complicated fairly quickly, with each PC having to effectively keep track of two different pools of XP's.
I'm still thinking about it...