Sunday, January 31, 2010
First, a Word from the Mouther
Monday, January 25, 2010
Session 7 Planning - Eime Campaign (Please RSVP)
Monday, January 18, 2010
The Islands of Eime Campaign - Session Summary 6
A Brief Account of the Activities of the Party in the Year 640LB, during the Fourth Week of the 10th Moon, between the Day of the Dog and the Day of the Rabbit.
Saturday, January 16, 2010
While you wait...
Thursday, January 7, 2010
Session 6 Planning - Eime Campaign (Please RSVP)
Wednesday, January 6, 2010
The Islands of Eime Campaign - Session Summary 5
The Islands of Eime Campaign - Session Summary 4
The Islands of Eime Campaign - Session Summary 3
A Brief Account of the Activities of the Party in the Year 640LB, during the Second Week of 10th Month, between the Day of the Weasel and the Day of the Cat.
Following our third session it became clear that the fledgling adventuring consortium that set foot on this land calling itself "The Eight" in light of its number might have to consider changing its name to "The Six". This is because the finger of death touched the party's only trained fighting man, Hakkon, as well as the monk Chauve-Soris - the self-anointed voice of the good whose face was covered by that unmistakable chiroptara.
Our session started out with a strategic retreat and an evening spent building new alliances with the Maggoty family. This involved hiring Old Man Maggoty himself to return to Colony Co. Town 2 and fetch a much anticipated letter as well as the hiring of the young and the suggestible Smutty Booth. The next day was filled with some classic, old school dungeon exploration, including encounters with a six-foot Giant worker ant, another tunnel prawn that practically emerged out of the ceiling, some ancient Eime pictograms, a now-familiar Eime brass column that repeatedly announced the proper name "Sybil the Lachrymose," as well as a room filled with more fine Eime brass columns that called itself "The Room of the Teacher" and offered a lecture on techniques for ocean navigation by starlight.
In addition to these encounters, "The Eight" also found within this tomb complex (now deeply within the Boundless Buckle mine) three seemingly significant features: A six-foot tall, three-foot diameter stone column covered on all sides with hundreds of two-inch holes, their first secret door, and four living tree "Harvester Arrows" that not only inflict minor damage each additional round as the branches grow deeply into the flesh of the victim (1d4 per round until death or ripped from flesh by victim for a one-time penalty of 1d4+1 damage) but also produces a fruit from the dead tissue of a fallen victim which, if eaten, has the ability to restore lost hit points of an unknown amount.
Some careful thinking on the part of the magic user Finneas (and the sacrifice of the partnership's bedrolls) proved essential to saving at least the life of the dwarven warrior Epoc and probably many others besides. At the end of another day of exploration, the party returned to the surface and to the home of Dick Maggoty. Without a guard to raise the alarm, The Eight slept the night away as a threatening team of "elves" took up position and set up an ambush that ultimately took the lives of both Hakkon and the monk Chauve-Soris.
The plucky, deft melee work of the halfling Hawkeye, in conjunction with cooperative efforts of the team's stout Dwarven guards Epoc and Enyd allowed the remaining six party members to survive the assault and to conduct a search of the local farm and surrounding area for Dick Maggoty's wife and daughter. The search yielded no results, not even a body, and the party agreed to head back to the Colony Co. Town and set aside for the time being further exploration of the tomb in a hasty search for Dick Maggoty.
Upon arrival back in town, the Eight Who Are Six learned of the vicious murder and dismemberment of the Hirelings United attendant who had originally secured the hirelings Bone and Elbert for the party, as well as put them in original contact with the indigenous relic collector (and Lord Mayor of the town) Newbold Philo. And while there is no report or sighting of Dick Maggoty, the party concluded the evening by reading the letters that had recently arrived for them from Simi the Magic User from the port city of Aleine. These documents include Simi's signed translation of the party's purloined letter, the letter itself, and a third document addressed to the party directly. Siimi's translation talks of a suspicious guard who is attempting to alert his bosses about the potential betrayl of a joint business relationship by the man who calls himself Grimsby.
The letter addressed to the party directly turned out to be a letter from Grimsby himself wherein he thanks the team for its service, hopes that the full disclosure of the letter will be taken as a sign of his confidence and trust in them, and tells them he has paid their outstanding bill to Simi for his translation and spell-breaking.
In addition, Grimsby bids the party to return as soon as possible to the porty city of Aleine if the new work he has for them: work that promises wealth "beyond anything they can imagine."
The Islands of Eime Campaign - Session Summary 2
A Brief Account of the Activities of the Party in the Year 640LB, Between the Day of the Cat and the Day of the Weasel, the Second Week of 10th Month.
In our second session, the fledgling group of adventurers set about finding work, gathering information, and gambling and arm wrestling in the city of Colony Co. Town 2. In addition, they flirted a bit, drank, negotiated, evaded a few nasty traps (one or two of which they might not even know they narrowly avoided) argued over several moral niceties, as well as began exploring a recently discovered ancient underground complex in the rural southern region of Eime Island called County Cash, where the Brass Rail ends.
After a relaxing and reflective evening in the small Anslem's Inn, the party contracted with the local hirelings' union, Hirelings United, to be joined by two men-at-arms, Elbert and a man who called himself simply "Bone". In addition, the party sponsored a courier to return on their behalf to Aleine and retrieve Davy's blank parchment from Simi the magic user. With a retinue of three hirelings (including the usually quiet and always forgettable Boyyd who had made the trip on the Barbarossa), our party of opportunists spent a second evening in town performing a clandestine job on behalf of the Lord Mayor of Colony Co. Town 2, one Newbold Philo: to secure a large golden bowl on route to the Lord Govenor house in Aleine. During what for others might have been just a routine burglary, our team of vagabonds continued to practice their strategy of "cut-throat realism", executing all possible witnesses among the three soldier/teamsters and female magic user who portered their coveted freight (killing two in their magically-induced sleep, it should be noted).
Under the cover of darkness, the team traded the golden bowl and received the second half of their 500gp payment from Lord Mayor Philo and then immediately returned to their assignment to secure the Boundless Buckle mine for Grimsby and his partners. Although the rest of the trip was largely without event, two native born settlers - Dick Maggoty and Smutty Booth - greeted the arrival of the adventurers with fantastic news: within the mine itself they had found a potential opening into a larger, long-forgotten complex. After little negotiation, the party took it upon themselves to further explore the new discovery of Maggoty and Booth and within a short period found itself face-to-face with some nasty creatures, including 4ft dia. giant spiders and small yet quick climbing Tunnel Prawns.
Their early explorations of this structure within the Boundless Buckle mine has revealed few unambiguous details -- some stones mounted in the wall which seem magically prepared to give off a soft light for eternity; a slogan writ large across the wall of an entry room in an archaic version of Common that read "A Light to Guide Your Way Out of the Eternal Darkness, Dear Sister"; a cloth bag filled with stone mason tools (themselves clearly valuable as historical relics); one door sealed in a thick paste of wax and a second door surrounded at the base by a heavy covering of melted wax; and twin rock columns aligning a door, wrapped in what is coming quickly to be familiar Eime brass, which bend and contort to mimic the faces of those who approach, always bearing a somber and morose continence.
It was during this initial exploration of the mine complex that our party first experienced the pall of death within its own ranks - with Boyyd and Elbert being quick dispatched by a surprisingly accurate and sharp-clawed Tunnel Prawn. For many adventuring parties, the first time death strikes their collective morale dips precipitously. And this is especially true on the Island of Eime, where the thought of untold, easy wealth blinds many an adventurer to the ever-present prospect of death until, as is usually the case, it is too late.
Whether or not the death of two companions so early in their exploration of this new locale will have any real effect on our team and their resolve to further explore the underground complex remains to be seen.. The dm humbly submits that, if past experience is any guide to the future, the chance that "The Eight" retreats rather than plunges forward in pursuit of the potential riches contained within this small mountain in the Agora Hills is highly, highly unlikely.
The Islands of Eime Campaign - Session Summary 1
The Eight made landfall and, after spending an eventful evening at a rauckous Aleine inn called The Monk and the Duck, pressed on towards the small hills to the south said by Grimsby to be the location of his claim. Their evening in Aleine wasn't entirely without event, however, as several members of the group made a small profit by placing side bets on their very own halfling Hawkeye's chances of surviving a dual of Drunken Daggers. That afternoon and the following morning, the group sold a few of its few treasures, did a little resupplying, and made their way out of Aleine and decided to follow south and east the strange, ancient and strangely beautiful road called by locals "The Brass Rail".