Thursday, October 28, 2010

OK then . . .

How does the weekend of November 19 or 20 work for everyone? I cannot do the sixth of November.

Tuesday, October 12, 2010

Next Session

How does Friday 10/22 or Saturday 10/23 work for everyone. Do either tickle your fancy?

Thursday, October 7, 2010

D and D Cancelled this Saturday

I'm very sorry everyone, but due to unforseen circumstances, I will not be able to DM this Saturday. I am terribly sorry about this.

The Fallen Lands: Session 9 Reminder

Just a reminder that after our long hiatus, we are set to play our next session this Saturday night.  I hope you all are still able to make it!  The Grinding Gear, Witchspire Hill, Leng's Tower???  So many choices...

See you Saturday!

When:  Saturday, Oct. 9
Location:  post festum's house.
Time:  6:00PM

Monday, September 13, 2010

Next Session - Second Try

Since so many of us cannot make it on September 24 or 25, I would like to propose the weekend of Friday October 8 or Saturday October 9 as our next session. Any thoughts?

Friday, September 10, 2010

Next Session

How will Friday, September 24 or Saturday, September 25 work for everyone for our next session date?

Tuesday, August 17, 2010

Next Session

How does Tuesday 8/24 or Thursday 8/26 work for everyone for out next meeting?

Friday, August 6, 2010

Witchspyre Hill: Session 6


May 16 - May 22

Our last session began with our intrepid adventurers descending once again into the gloomy depths of the dungeon below Witchspyre Hill. The group journeyed for about an hour through corridors and passageways that had they had previously explored, intent on visiting a previously unknown section of the underworld. Along the way, they stopped to make a rubbing impression of a mysterious copper disk that they had previously found that was covered with strange and unrecognizable magic runes. The party's magic users, Imgmar and Abu, thought that Bytor of Null's Harbor might be interested in trading the information for knowledge that he claimed to have regarding a possible clue to the dungeons strange origin.

Shortly after this, the party was attacked by a band of roving lizardmen. After besting the reptilian humanoids in combat, the group pressed forward and made the acquaintance of a strange individual, a filthy long haired human who emerged from behind a secret door and claimed that he was willing to trade goods and supplies for gold. Puzzled by this strange encounter, the party attempted to gather information from him. His answers to their questioning proved to be evasive. Who was this strange individual exactly? How did he come to be in the dungeon? These questions remained unanswered and the party decided to return to Null's harbor to trade their information with Bytor and hire an additional hireling. On their way out of the dungeon, they were beset by a group of strange froglike humanoids. The fight went well, though one of the mysterious creatures did manage to escape.

Back in town, Abu hastened to Bytor's shop and discovered that the mage was in fact very interested in the rubbing, though he claimed not know or understand its meaning. In exchange, he produced a very old tome that had been in his collection for some years. The book was entitled "Tales and Legends of the Old Empire" by Thentis the Sad - written in 603 (more than four hundred years earlier). It contained a collection of legends of the old empire that had existed in what is today Thrang over a millennium earlier. Bytor drew Abu's attention to the third chapter entitle "The Mysterious Dissappearance of the Tower of the Four Faces" It purported to be a retelling of a scroll dating from 1000 years earlier, now lost, that contained a story by someone named Skelos of an incident that took place some fifty years earlier in a coastal province of the empire. A tower with four screaming faces inhabited by Zorander, a powerful wizard stood once stood on a high hill by the western sea. A crude map included indicated that this spot was in all likelihood what is today Witchspyre hill. One day, according to Skelos's account, the tower and its foundations just mysteriously vanished into thin air. (Note: these events, if true, would have taken place 1,498 years earlier). Written in the margin by a hand other tahn the author's was the word "Malfarazzaar?" Bytor claimed that it seems likely that the tower of the faces may in fact be the same tower that appeared atop the Witchspyre just months earlier. When asked what the word "Malfarazzaar" might mean, Bytor claimed that he had no idea, nor did he know what later owner of the book may have authored this marginal gloss on the text. His own magical inquiries had only revealed that the word was a proper noun, but beyond that he had never been able to learn any more. He recommended that they seek out the advice of Sul-tas the sage, a learned man who lives on Boar's Head Isle in the Drakenspree Tarn and who specializes in ancient and obscure languages and history. When Abu asked him why he had never sought the advice of this sage, the mage claimed that he had never deemed the matter to be of much importance, or at least he never had until the tower mysteriously appeared recently. Bytor claimed that his business interests in town prevented him from making the journey to see Sul-tas himself at this time, but that he would be happy to share in any costs if Abu and his companions wanted to travel and ask him themselves.

The rest of the night passed without much incident, though several members of the party decided to enjoy some wenching in Sorrowside. This led to mixed results. Abu awoke the next morning only to find that in his drunken binge he had had an image of the tower of the faces tattooed on his back. Igmar also awoke with a new tattoo, a mysterious symbol on his wrist that he could not explain or understand. Wolfgar the cleric had had a less successful evening. Apparently, in a drunken revel he had managed to accidentally set fire to several fishermen's shanties by the harbors edge. Uncertain, if anyone knew that he was responsible for the accident, Wolfagar was understandably eager to leave town.

And so the party did, after hiring an additional hireling, one Zelig Croop, a heavy set, talkative individual whose breath reeked of garlic. On the journey back to Witchspyre Hill, Zelig privately told Wolfgar that he knew that he was responsible for the fire in Null's Harbor but that the town watch did not. He intimated that, as long as he was well taken care of by the party, he would make sure the town watch did not learn of this either.

The party arrived back atop the hill on May 22 only to find the remains of a recent campsite in the ground floor of the tower, a likely indication that another group of adventurers had recently preceded them into the dungeon. And that is where we left off. Thanks to all of you for a great night of gaming.

Experience: 60 points for all involved.

Tuesday, August 3, 2010

Expanding the S&W Canonical Spells?

What can I say?  I'm very happy to have made it to third level with my first s&w magic user and I wanted to pose a few questions to the group and the DM regarding including a few variations on just a couple ad&d spells that I want to submit for inclusion in the spell canon of this dm's game.  I feel pretty confident that the selections I made wouldn't really risk unbalancing anything if interjected into the s&w core rules.  Let me know what you think

Suggested ad&d First Level Magic-User Spell Additions

Enlarge/Reduce (p. 65 PHB)

Excerpt:  This spell causes instant growth/reduction of a creature or object.  Any creature grows/shrinks 20% per spell caster level (200% max).  All objects grow/shrink 10% per level (100% max).  Does not make weapons more powerful per se, but an enlarged table would be heavier and an enlarged door more resiliant to damage, etc.  Unwilling creatures of this spell are given a saving throw to negate all effect.

Find Familiar (p. 66 PHB)

Excerpt:  A familiar grants certain benefits to the magic user.  However the magic user has no control over the type of creature it summons.  And this summoning can only be done once per year.  The familiar can converse and spy, etc. with the magic user who summons it.  

When within 12ft of its master, the magic user adds the familiar's minimal hit dice (2-4) to his/her own.  If the familiar dies double that number is permanently subtracted from the master.

Results Table
d20
1-4     Black Cat     Excellent Night Vision and superior hearing
5-6     Crow           Excellent Vision
7-8     Hawk          Very superior distance vision
9-10    Screech Owl   Night vision, visual ability, superior hearing
11-12   Toad          Wide-angle vision
13-14    Weasel       Superior hearing and very superior olfactory powers
15         Special Table
16-20     No Familiar Available within Spell Range

Push (p. 67 PHB)

Excerpt:  When uttered, this spell allows the caster to cause an invisible force to strike against whatever object he or she is pointing at.  The force of the push is not great, being 1 foot pound per level of the caster, but it can move small objects up to 1ft in any direction away from the caster, topple objects, or cause a creature to become unbalanced (loses its attack that round).

Suggested ad&d Second Level Magic-User Spell Additions

Ray of Enfeeblement (p. 71 PHB)

Excerpt:  a magic user weakens an opponent by reducing their strength and ability to do hit point damage 25% or more (subtracting and addition 2% per level after 3rd).  Duration:  1 round per caster level.

Current Top s&w Second level Magic User Spell Choices

So this is my list of suggested additions.  For those of you willing to lend me your ideas, I'm also leaning toward selecting from the following 2nd level s&w spells.  You can also quickly view all second level choices here if you want to make other suggestions.

Invisibility
ESP
Web

Sunday, July 25, 2010

next session

It turns out that I cannot play on Friday the 30th after all. August 6 is bad for me as well. Thus, by necessity, our next session will have to be August 7. Looking forward to it.

Friday, July 23, 2010

next session

How would Friday, July 30 work for everyone?

Wednesday, July 21, 2010

Next Date

I would like to propose either August 6 or August 7 as the date for our next session. How will this work for everyone?

Tuesday, July 20, 2010

Renaissance Festival, Anyone?


Anyone interested in making the trip with Sophie and I to the Sterling Festival before it ends in mid-August?  Given our other travel plans, the best weekends for us are as follows:

Sunday, August 1
Saturday/Sunday, August 7&8

Wednesday, July 14, 2010

Witchspyre Hill: Session 5


May 10 - 15 HR

Last session began with the surviving party members hiding below ground, waiting out the evening of May 10 after the ill fated battle with the spiders the previous day. Fortunately, the evening passed without incident, and on the following day, the survivors were able to make it out of the dungeon without encountering further danger. Bloodied but unbowed, the survivors started the two day journey back to Null's Harbor to recruit more members.

Once there, the survivors returned to Jack's Place in Sorrowside and made the acquaintance of the fighter Bian Fu, Wolfgar a cleric of Kord, and Abu Thistlestrike a portly and jovial Magic User with a taste for ale. After some discussions over hearty flagons, these three agreed to join the party. At this point, Igmar decided to go back to Steng's brewery to negotiate with the underworld figure and hopefully see what potential help the thieves guild might be able to offer.

At the brewery, Igmar sat down for a council with Steng and his mysterious, blue handed, sorceress companion. Igmar proposed that his party of adventurers would be willing to offer a greater percentage of the profits taken from Witchspyre Hill, if Steng could offer any additional assistance to their group. Steng claimed to be intrigued by this offer, but said that he would need to see greater evidence that Igmar's group was competent before providing any assistance. He told Igmar that he might be willing to offer assistance for a greater percentage of the loot, but that he would need to see evidence that the party was able to pull significant wealth from the dungeon. He then reminded Igmar that the party had agreed to pay him and the guild a full twenty five percent of treasure taken from beneath Witchspyre Hill. Just as the negotiations were concluding, the deformed Igmar surprised everyone concerned by rising to his feet, bowing, and presenting the lovely, raven haired sorceress with a single flower as a tribute to her great beauty. The blue handed woman's icy demeanor shifted for a moment from cool aloofness to amused curiosity as she thanked Igmar and accepted his gift.

Meanwhile, the rest of the party was back at Thumbless Jack's attempting to hire some new hirelings. Given that no hireling had as of yet returned from Witchspyre Hill alive, not many were willing to join the group. After some clever negotiations on the part of Thimble the Thief the group hired two individuals - Tuck, an over weight, somewhat asthmatic man wearing an ill fitting suit of leather armor, and Joboron, a shifty eyed drunken mercenary from parts unknown.

The following day, May 13, the group arose early, intent on resupplying and heading back to Witchspyre Hill. Before leaving, however, Abu wanted to visit Bytor's magic shop located in Maintown. While browsing in the crowded and cluttered interior of the shop, Abu asked Bytor, a lean and wiry individual, if he knew anything about the mysterious appearance of the tower atop Wichspyre Hill. Bytor shut the door of his shop, produced a bottle of wine, and confided in Abu that he did have in his possession something that might reveal crucial information about the tower, but that he would only trade it for magic. He was not interested in gold. He also cautioned Abu against getting too involved with the church of Wee Jas, though the mage turned cagy at this point and refused to specify why such caution was necessary.

While this discussion was going on, Igmar entered Hezroat's spice shop and asked the merchant directly if the deal regarding Bartok's head was still in effect. Attempting to bluff, Igmar claimed that others had also offered him money for the head of the missing adventurer. Hezroat, however, seemed to know that Igmar was bluffing, claiming that he could not possibly imagine why anyone but he would want proof of Bartok's death. When asked by Igmar why he wanted such proof, Hezroat emphatically said that he could not say, but did stress that the offer of gold for such proof was still in effect. Igmar thanked the merchant, purchased a pouch of Devil's Weed for his pipe, and took his leave of the merchant.

Their business in town concluded, the group began their journey back to the mysterious dungeon beneath Witchspyre Hill.

They resumed their exploration on May 15. The party made some further headway, mapping some more unexplored corridors and chambers, and finally uncovered what appeared to be some long forgotten tomb or burial chamber hidden behind a secret door. Within, the group made the acquaintance of the crypt's occupant, a horrible animated skeletal figure clad in chain mail and armed with a gleaming and oddly untarnished longsword. A desperate battle ensued when the horrific figure arose from its ancient undead slumber and closed with the group, its skeletal hand closing around Tuck's throat and chocking the life out of the the pudgy hireling. The figure appeared to be radiating some sort magical aura of terror and several members of the group began to flee. Even those who appeared resistant to the thing's horrid power did not all seem to want to engage it however. Thimble, for instance, chose to withdraw with the those who were fleeing while Joboron, quite drunk, refused to fight the thing and ran as well. Things looked like they might turn grim when the horrid corpse seized Wolfgar by the throat and began to strangle him, but Abu the mage crushed its skull with a sling stone and saved the cleric from certain death. Released from its fear effect, the rest of the party regrouped and proceeded to loot the tomb, recovering 1200 gold pieces and the skeleton's apparently enchanted sword. At this point, three ghouls emerged from the corridor and attacked. A fierce fight thus followed, but the party quickly gained the upper hand. Noteworthy in this encounter, Lilyth actually dealt the "killing" blow to each ghoul.

And this is where we left off. After dispatching the ghouls, the group decided to pull back to the surface and camp for the night the ground floor of the tower before proceeding. Thanks to all for a fun night of gaming.

140 xp each for all concerned.

Monday, July 5, 2010

Next Session

Jay has suggested Saturday, July 17 as a possible date for our next session. How will this work for everyone?